- Writing a CP1610 Emulator and testing it. I've already got a debugger/emulator library which does the shell part which I wrote for my Simon emulator, so this is just a matter of emulating the instruction set and plugging it in.
- Extending this so it emulates the Unisonic Challenger hardware - which is almost nonexistent - the memory mapped display, the 3 tone sound and the 4 buttons.
- Designing a virtual machine targeted at this processor and hardware (a bit like Chip 8 but completely different Harvard/RISC type processor design with a 20 bit word (the machine has 10 bit ROMs))
- Writing an emulator for this virtual machine both for the CP1610 (to run on the first emulator) and stand alone (for actually writing working games)
- Writing an assembler for the RISC virtual machine
- Rewrite the OS ROM and the "pack in" game (this is the Blackjack/Baccarat game shown in the screen shots)
- Write an emulator for the virtual machine and get it running on hardware (probably an Arduino generating composite video)
Tuesday, 1 January 2013
A plan for Retrochallenge 2013
The working plan is something like:
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